Gamewright

Gamewright Rat-A-Tat-Cat Multi-colored, 5"

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SKU:
CSG-RTC-204
UPC:
885955889692
  • Gamewright Rat-A-Tat-Cat Multi-colored, 5"
  • Gamewright Rat-A-Tat-Cat Multi-colored, 5"
  • Gamewright Rat-A-Tat-Cat Multi-colored, 5"
  • Gamewright Rat-A-Tat-Cat Multi-colored, 5"
  • Gamewright Rat-A-Tat-Cat Multi-colored, 5"
$14.99

Out of stock

Description

It's never too early to develop a good poker face. With
Rat-a-Tat Cat, a poker face is just one of the skills players need to perfect.
As in poker, luck, skill, strategy, and intuition each play a part. Players
are dealt four cards, which are kept face- down, except for a quick peek at
two of them. Each player in turn pulls a card from the draw pile to replace
one of the four. Memory is important, as the object is to end with the lowest
score, and players must keep track of the values on their four cards. "Peek,"
"Swap," and "Draw Two" Power cards turn up occasionally, allowing players to
maneuver and strategize further. Delightfully witty pictures of cats (the good
guys--low points) and rats (bad guys--high points) illustrate each of the 54
cards. Young card sharks will develop a sense of timing and greater ease with
numbers, and can begin to grasp the concept of probability. Winner of
Oppenheim Toy Portfolio Platinum Best Toy Award and the 1996 Mensa Best New
Mind Game. For 2 to 6 players. --Emilie Coulter It's never too
early to develop a good poker face. With Rat-a-Tat Cat, a poker face is just
one of the skills players need to perfect. As in poker, luck, skill, strategy,
and intuition each play a part. Players are dealt four cards, which are kept
face- down, except for a quick peek at two of them. Each player in turn pulls
a card from the draw pile to replace one of the four. Memory is important, as
the object is to end with the lowest score, and players must keep track of the
values on their four cards. "Peek," "Swap," and "Draw Two" Power cards turn up
occasionally, allowing players to maneuver and strategize further.
Delightfully witty pictures of cats (the good guys--low points) and rats (bad
guys--high points) illustrate each of the 54 cards. Young card sharks will
develop a sense of timing and greater ease with numbers, and can begin to
grasp the concept of probability. Winner of Oppenheim Toy Portfolio Platinum
Best Toy Award and the 1996 Mensa Best New Mind Game. For 2 to 6 players.
--Emilie Coulter P.when('A').execute(function(A) {
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Manufacturer A game of suspense, strategy, and anticipation. Get rid of the
high cards (rats) and go for the low cards (cats). Sneak a peek, draw two, or
swap cards for an added twist. Low score wins the game. (A poker face helps!)
Review For 2 to 6 players Includes 54 rat, cat, and power cards Skills:
strategy, memory building, basic addition Oppenheim Toy Portfolio Platinum
Best Toy Award, Mensa Best New Mind Game in 1996 Supply is limited -- See more
  • Children's card game that helps develop timing and basic mathematical concepts
  • Teaches strategy, memory building, and addition
  • Oppenheim Toy Portfolio Platinum Best Toy Award; Mensa 1996 Best New Mind Game Award
  • Includes 54 rat, cat, and power cards
  • For 2 to 6 players
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